The Iconic Game Turns 20 – The Plastic Guitar That Bridged Generations Between Music Fans

Marking 20 years after Guitar Hero first launched across the Atlantic, offering players everywhere the means to feel like rock legends. Not literally, but try telling that someone who's mastered Free Bird’s four-minute guitar solo before a packed living-room audience.

Developed by the developers, the game provided users with a guitar-shaped controller to follow on-screen cues moving along the display synchronized to a song. Every sequence corresponded to specific notes, creating the sensation of an authentic live show.

Harmonix had already experimented in the music genre before partnering with RedOctane, which was acquired by the gaming giant in 2006. Together, they established the groundwork for an unlikely massively profitable franchise that had a remarkable impact for many of the artists featured, showcasing decades-old groups to millions of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, recalls the early financial challenges in securing the songs – despite the fact initial releases mostly used rerecorded tracks.

“We rerecorded every song since the dollar figure prohibitive,” he explains. “Despite having the necessary permissions by themselves, it proved extremely difficult. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. But once the game became a hit, album purchases and radio play were going up, all artists desired to participate.”

He adds: “Among the remarkable aspects was the number of parents got in touch and thanked us for exposing their kids to the music they adored. It evolved into a multigenerational thing.”

Classic Rock Finds Younger Fans

Irish blues-rock band one featured act included Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon remembers the way the game revived classic rock back into vogue: “Guitar Hero provided a larger, younger audience. Generally such music was considered music that was past it, but then when it was featured on the title young people discovered it, suddenly it was cool. That legitimised the genre, and got rid of the outdated tag. It gave all our music renewed popularity.”

In 2008, the Answer’s debut album was still not available in the US, so the game served as a primary platform of discovery for the band during their US tour opening for the rock giants. “The roadies were playing the song on the tour bus, and several recognized us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs and Lasting Influence

Rock’s heavyweight names soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles that focused on each band’s catalogue and associated lore, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the group more money than any of their records. It moved well over half a million copies in its first week, and sales of Aerosmith’s music rose significantly during an era when the music business faced decline.

The series still motivates quick-handed fanaticism among its fans. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive personalization features. The song is difficult even in expert mode, not to mention played at double speed while hitting a single one of its near 4,000 notes. The streamer stated it took nine months of practice.

“Guitar Hero offers a, fantasy thing. If you play other games, that doesn’t mean you should use actual weapons and enlist,” says musician Herman Li.

DragonForce previously wrapped up a successful tour when Through the Fire and Flames was featured in the third game, but Li says it made them widely recognized. “I remember the record label informing us that we were records were moving rapidly,” he shares. “Popularity surged on the subsequent tour, and we were playing just before the headliners at the event.”

Indeed, the band's visibility from Guitar Hero was so immense that it threatened to overshadow everything else accomplishments. Recently, the track was used in a trailer for Despicable Me 4. “In the past I felt otherwise, but now I accept it,” Li says. “Should you just listen to one DragonForce song, it’s totally cool – each person has their own musical journey and I’m glad we played a role in fans' experiences”.

The Lasting Legacy of a Iconic Controller

The best promotion, whether it’s for automobiles, apparel or video games, goes further mere transactions – it evokes a longing. Was the game able to harness this? “That’s exactly what we were trying to create,” he confirms. “The excitement of performing as a music icon in the spotlight. Since the beginning, the creators felt that humans have a natural urge to make music, and they wanted to leverage innovation to allow people to do it”.

The majority of Guitar Hero games were released in just a half-decade from 2005 to 2010, featuring derivative titles such as the DJ version, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest in plastic instruments died down, aside from a brief comeback in 2015.

Games like the fan project and newer releases have maintained the community active, and there’s expectations of something from the original publisher in development. A new studio has entered work on their first rhythm-based title. The initial creators are participating as special advisers. Is the world prepared to welcome another game in the spirit of the classic?

“We thought such titles could be similar to sports games allowing annual releases,” he remarks. “There’s so much new music that it could be perennially popular, so I’ve always been hopeful. It's entirely possible for it to persist with new generations.”

Sonya Gonzalez
Sonya Gonzalez

Elena Vance is a UK-based home renovation specialist with over 15 years of experience, passionate about sustainable building practices and modern design.